
Boid simulation
Simulations of flocking behaviour in Unity 6 and Unreal 4.
Hi! I'm Ev, here are some of my past projects!
Simulations of flocking behaviour in Unity 6 and Unreal 4.
A year in the game industry, working on a live ops mobile title on iOS as well as gameplay prototyping and gameplay design.
An inverted tower defence gamejam game made in 2 weeks.
A diorama containing many HLSL and shadergraph shaders.
An animation to teach about the seasons on the planets of the solar system.
A pitch deck for a hypothetical tower defence game.
An exploration into videogame AI with behavior trees and utility algorithms.
A game made in 3 hours for Trijam #255.
A 3D mesh-tiling tool for Unity.
An award-winning couch co-op karting game created in a team of 11.
A CTF map designed for Unreal Tournament 4.
A game where you control a dog through voice commands. Created in a team of 6.
A whitebox of a level for an action adventure game. Created in a team of 2.
A 2-4 player party game created in Unity in a team of 6.
A Frogger clone with personality, made in C++ with Sumo Digital's Playbuffer framework.
A recreation of Chess in Unity, compatible with Chess.com and Lichess.org.
A diegetic menu system created in Unreal 4 with Blueprints.
A recreation of the classic arcade game Lunar Lander in C++, running in command line.
A 3D pinball game for android, created in Unity.
A 3D model of a plush toy "mistakepy" from itemlabel.com. Created in Blender.
Work experience at an educational software company.
Several small projects created in Blender, Krita, and Corel Painter.
Several small projects created in Unity with C#.